TAC's Tactical Quick Reference

Movement, Battle Drills, Danger Areas, and Ambush Operations
Reference: ATP 3-21.8, Infantry Platoon and Squad
PURPOSE
This reference provides the tactical foundation needed to evaluate OCS candidates during field training. Remember: OCS evaluates LEADERSHIP, not tactical proficiency. Use this to understand what right looks like so you can assess whether candidates can plan, communicate, and lead their element through tactical situations.

Section 1: Squad Organization and Weapons

Understanding the organization and capabilities of rifle and weapons squads is fundamental to evaluating platoon operations. These organizations define the organic firepower and capabilities available to the platoon leader.

Infantry Rifle Squad (ATP 3-21.8)

The rifle squad is the primary maneuver element of the infantry platoon. It consists of 9 personnel organized into two fire teams, each led by a team leader.

Position Quantity Primary Weapon
Squad Leader 1 M4 Carbine
Team Leaders 2 M4 Carbine with M320 Grenade Launcher
Automatic Riflemen 2 M249 Squad Automatic Weapon (SAW)
Riflemen 4 2× M4 Carbine with M320 Grenade Launcher
2× M4 Carbine
Total: 9 personnel | 7× M4 Carbine | 4× M320 Grenade Launcher | 2× M249 SAW

Typical Combat Load (Infantry Rifle Squad)

Position Typical Ammunition Load
Squad Leader M4: 210 rounds (7 magazines × 30 rounds)
Grenades: 2× fragmentation, 1× smoke
Team Leaders M4: 210 rounds (7 magazines × 30 rounds)
M320: 18-36 rounds 40mm (mix of HE, smoke, illumination)
Grenades: 2× fragmentation, 1× smoke
Automatic Riflemen M249 SAW: 600 rounds (typically 3× 200-round drums or linked)
Rifleman assistant carries: Additional 200-600 rounds for SAW
Grenades: 2× fragmentation, 1× smoke
Riflemen (4 total) 2× Grenadiers: M4 210 rounds + M320 18-36 rounds 40mm + grenades (2 frag, 1 smoke)
2× Riflemen: M4 210 rounds + grenades (2 frag, 1 smoke)
Planning Factor: ~1,400-1,600 rounds of 5.56mm per rifle squad (not including SAW), plus 40mm grenades. Squads cross-level ammunition based on mission. AT-4s or other anti-armor weapons distributed as needed (typically 1-2 per squad). Resupply planning accounts for 50% expenditure triggering refit.

Weapons Squad (ATP 3-21.8)

The weapons squad provides the platoon's medium machine gun and anti-armor capability. It does not maneuver independently like rifle squads but provides supporting fires to enable rifle squad maneuver.

Position Quantity Primary Weapon
Squad Leader 1 M4 Carbine
Medium Machine Gun Teams (2 teams):
Gunner 2 M240B Machine Gun
Assistant Gunner 2 M4 Carbine
Ammunition Bearer 2 M4 Carbine
Close Combat Missile Teams (2 teams):
Gunner 2 Javelin, M4 Carbine
Total: 9 personnel | 7× M4 Carbine | 2× M240B Machine Gun | 2× Javelin
TAC EVALUATION NOTE
When evaluating candidates, assess whether they understand the capabilities and limitations of their available assets. A rifle squad provides organic automatic weapons (M249 SAW) for close combat, while the weapons squad provides sustained suppressive fire (M240B) and anti-armor capability (Javelin). Candidates should task-organize these assets appropriately based on the mission—for example, attaching a M240B team to support a rifle squad assault, or positioning Javelin teams to cover armor avenues of approach.

Section 2: Movement Formations

Formations provide the framework for controlling the squad/platoon during movement. The SL/PL selects formations based on METT-TC, balancing control, flexibility, security, and speed.

Squad Formations (ATP 3-21.8)

Source: ATP 3-21.8 Doctrine Supplement, Infantry Platoon and Squad

Fire Team Formations

Fire Team Wedge
Figure 2-7: Fire Team Wedge
Fire Team File
Figure 2-8: Fire Team File

Squad Formations

Squad Column
Figure 2-9: Squad Column (FTs in Wedge)
Squad Line
Figure 2-10: Squad Line
Squad File
Figure 2-11: Squad File
Formation When to Use Advantages Disadvantages
WEDGE Primary formation when enemy contact is possible but not expected Good all-around security; Flexible; Easy to control Requires open terrain for proper dispersion
FILE Restrictive terrain (dense vegetation, urban, trails); Night movement Easy to control; Good for restricted terrain; Reduces silhouette Vulnerable to frontal fire; Slow to deploy; Limited firepower forward
LINE Assaulting an objective; Crossing danger areas; Maximum firepower needed Maximum firepower to the front; All weapons can engage Difficult to control; Vulnerable to flanks; Limited flexibility

Platoon Formations with Hand and Arm Signals (ATP 3-21.8)

Platoon formations are built from squad formations. The PL positions squads relative to each other based on threat and terrain. Hand and arm signals enable silent communication.

Arms extended horizontally PL
LINE
Max firepower forward
Arm raised vertically PL
COLUMN/FILE
Easiest to control
Arms in V above head PL
VEE
Contact expected to front
Arms angled downward PL
WEDGE
Primary / Situation uncertain
Arm diagonal (direction of echelon) PL
ECHELON (L/R)
Fire to front and flank
Tactical symbol (no hand signal) PL
BOX
All-around security
Formation Characteristics Advantages Disadvantages
LINE All elements in a row; Fires oriented forward; One subordinate designated as base Generate fire superiority to front; Clear large area; Transition to bounding overwatch or assault Control difficulty in limited visibility; Vulnerable flanks; Slow; Large signature
COLUMN/FILE One lead element; Fires oriented to flanks; Minimal to front; One route Easiest to control; Leader can communicate with lead element; Generate maneuver element; Speed Reduced fire to front; Transitions poorly to assault; Vulnerable to enfilade fire
VEE Two lead elements; Trail moves between leads; "Reverse wedge"; Two routes forward Fire superiority to front; Generate maneuver element; Secure flanks; Transition to bounding/assault Control difficulty in limited visibility or restrictive terrain; Potentially slow
WEDGE One lead element; Trail elements paired abreast on flanks; Situation uncertain Control even in limited visibility; Transition to base of fire or assault; Secure front and flanks Trail elements must clear own path; May need to transition to column in restrictive terrain
ECHELON (L/R) Elements deployed diagonally; Observation and fire to front and one flank Assign sectors to front and flank Difficult to maintain; Vulnerable to opposite flank
BOX Two lead elements; Trail elements follow leads; All-around security Same as vee formation Same as vee formation

Section 3: Movement Techniques

Movement techniques describe HOW elements move relative to each other. The leader selects based on likelihood of enemy contact, need for speed, and terrain.

DIR LEAD ~20m TRAIL Both elements move continuously
TRAVELING
Contact NOT likely • FASTEST
DIR LEAD ~50m (support dist) TRAIL (OVWCH) Both move; Trail can support Lead by fire
TRAVELING OVERWATCH
Contact POSSIBLE • MODERATE
DIR BOUND (moving) OVWCH (set) security Elements ALTERNATE: one moves, one overwatches Successive bounds (abreast) or Alternate bounds (leapfrog)
BOUNDING OVERWATCH
Contact EXPECTED • SLOWEST
Technique Contact? Speed How It Works Dispersion
TRAVELING NOT likely FASTEST All elements move continuously; ~20m between elements Least
TRAVELING OVERWATCH POSSIBLE MODERATE Lead moves; trail follows at distance that allows support by fire (~50m); Both move continuously Moderate
BOUNDING OVERWATCH EXPECTED SLOWEST One element MOVES while one OVERWATCHES; Elements alternate; Overwatch provides security Greatest

Bounding Overwatch Methods

TAC EVALUATION NOTE
When evaluating candidates: Look for the candidate's ability to JUSTIFY their choice of movement technique based on METT-TC, not whether they picked the "right" one. Ask: "Why traveling overwatch here?" A candidate who can articulate threat, terrain, and speed factors demonstrates leadership judgment.

Section 4: Danger Area Crossings

A danger area is any place where the unit is vulnerable to enemy observation or fire. Crossing danger areas is a critical tactical task that requires planning, control, and security.

Types of Danger Areas

Type Examples
LINEAR Roads, trails, streams, railroads - anything narrow enough to cross quickly
OPEN AREA Fields, meadows, parking lots - large areas without cover; may require detour
ENEMY AREAS Known or suspected enemy positions, obstacles, minefields

Linear Danger Area Crossing Procedure

LINEAR DANGER AREA (Road/Trail) NEAR-SIDE Rally Point MAIN BODY SEC Cross quickly SEC SEC FAR-SIDE Rally Point 1 2 3 4
Sequence: (1) Halt at near-side RP, establish security → (2) Recon crossing site → (3) Post far-side security FIRST → (4) Main body crosses to far-side RP
  1. Designate near/far side rally points – Where element halts before crossing; where it assembles after
  2. Secure the near side – Element halts in covered/concealed position; establishes local security
  3. Reconnoiter the crossing site – Leader or recon team moves to edge; observes far side; confirms no enemy
  4. Post far-side security – Send security element across first; they establish overwatch positions
  5. Cross the danger area – Main body crosses quickly (usually buddy teams); maintain dispersion
  6. Secure the far side – Element consolidates at far-side rally point; accounts for personnel/equipment
  7. Continue movement – Once consolidated and secure, resume mission

Key Points for Evaluation

Section 5: Battle Drills

Battle drills are standardized collective actions rapidly executed without a deliberate decision-making process. Soldiers execute drills instinctively based on training. Per CMP: "WTBDs were previously taught and tested in basic combat training. There is no requirement to reteach these tasks in OCS."

React to Direct Fire Contact While Dismounted (Battle Drill 1A)

Situation: Squad receives direct fire from enemy while moving dismounted

Actions:

  1. Soldiers immediately return fire and take cover
  2. Team leaders locate and identify enemy position (direction, distance, description)
  3. Squad leader reports contact to platoon leader using SALUTE format
  4. Squad establishes base of fire to suppress enemy
  5. Squad leader assesses situation and directs action (assault, maneuver, or break contact)
  6. On order, squad executes follow-on action

React to Contact (Battle Drill 2)

Situation: Element receives fire from enemy

Actions:

  1. Soldiers immediately return fire and take cover
  2. Team/Squad leaders locate and report enemy position (direction, distance, description)
  3. Leaders assess situation and direct fires
  4. SL reports contact to PL using SALUTE format
  5. Element suppresses enemy; prepares for follow-on actions (assault, break contact, etc.)

Break Contact (Battle Drill 3)

Situation: Element must disengage from enemy (outmatched, mission requires withdrawal)

Actions:

  1. Leader gives command to break contact and direction of movement
  2. Covering element suppresses enemy with heavy volume of fire
  3. Bounding element moves to covered position to rear (uses terrain, smoke)
  4. Bounding element sets and provides suppressive fire
  5. Elements alternate bounds until contact is broken
  6. Consolidate at rally point; account for personnel/equipment

React to Ambush (Battle Drill 4)

KEY CONCEPT: Response depends on whether ambush is NEAR or FAR

KILL ZONE ENEMY <35m NEAR AMBUSH ASSAULT THROUGH (Immediate action - no orders)
KILL ZONE ENEMY >35m FAR AMBUSH SUPPRESS → Leader directs action

NEAR AMBUSH (within hand grenade range, ~35m) — TC 3-21.76, Battle Drill 07-3-D9502:

  1. Soldiers IN the kill zone immediately return fire, throw fragmentation grenades, and assault through the ambush position
  2. No orders are given — this is an immediate action drill; speed and violence of action are the only chance of survival
  3. Soldiers OUTSIDE the kill zone identify enemy positions and provide suppressive fire; shift fires as the assault element moves through
  4. Assault continues through the enemy position to the far side; element consolidates and reorganizes
  5. SL reports to PL; element prepares for follow-on actions

FAR AMBUSH (beyond hand grenade range, >35m):

  1. Soldiers IN the kill zone immediately return fire, seek cover, and suppress the enemy position
  2. Soldiers OUTSIDE the kill zone maneuver to a support-by-fire position or flank the enemy
  3. SL reports to PL (SALUTE); leader assesses the situation
  4. Leader directs follow-on action: assault the ambush position or break contact (based on METT-TC)
  5. If assaulting: support element suppresses while assault element maneuvers to destroy the enemy
  6. If breaking contact: execute Battle Drill 3 (Break Contact) — elements alternate bounding to the rear under covering fire
TAC EVALUATION NOTE — REACT TO AMBUSH

React to Ambush is the most likely inject during movement phases. Evaluate the candidate on:

Knock Out a Bunker (Battle Drill 5)

Situation: Element identifies enemy bunker during movement

Actions:

  1. Element reacts to contact; suppresses bunker
  2. SL reports, evaluates situation, maneuvers team to flank
  3. Support element maintains suppressive fire on bunker
  4. Assault element approaches from blind side/flank
  5. Assault element destroys bunker with grenades and fire
  6. Element consolidates and reorganizes

Enter and Clear a Room (Battle Drill 6)

Situation: Team must clear a room during urban operations

ENTRY 1 2 3 4 1 2 ROOM CLEARING
#1 buttonhooks left, #2 crosses right
Clear corners → center

Actions:

  1. Team stacks on entry point
  2. #1 soldier enters first, moves to first corner and clears to center
  3. #2 soldier enters, moves opposite direction, clears to center
  4. #3 and #4 enter and clear remaining corners
  5. Team leader announces "CLEAR" when room is secure
TAC EVALUATION NOTE
For battle drills, evaluate the candidate's ability to: (1) Recognize the situation requiring the drill, (2) Issue clear, concise commands, (3) Maintain control throughout execution, and (4) Consolidate and account for personnel after the action. Perfect tactical execution is NOT the standard—leadership under pressure IS.

Section 6: Actions on the Objective

This section covers the basic framework for offensive operations that candidates will plan and execute during FLX. The candidate must demonstrate understanding of the purpose and organization of each element.

Basic Offensive Framework

OBJECTIVE (Enemy Position) SUPPORT BY FIRE ASSAULT ELEMENT Maneuver to assault ORP 200-400m SEC ELEM LEGEND: Support - Suppress/Fix Assault - Destroy Security
Element Purpose Typical Tasks
SUPPORT BY FIRE Fix and suppress enemy; Prevent enemy from repositioning or reinforcing Establish base of fire; Suppress enemy positions; Shift fires on signal
ASSAULT Close with and destroy the enemy; Seize the objective Maneuver to assault position; Assault through objective; Clear enemy positions
SECURITY Protect the force; Provide early warning of enemy Establish ORP security; Cover flanks/rear during assault; Screen withdrawal

Objective Rally Point (ORP) Procedures

The ORP is the last covered and concealed position before the objective where the patrol halts to finalize preparations.

  1. Occupation: Typically 200-400m from objective; Establish 360° security; Account for personnel
  2. Leader's Recon: PL takes key leaders forward to confirm objective location and finalize plan
  3. Final Preparations: Issue final guidance; Conduct rehearsals; PCC/PCI
  4. Departure: Elements depart on time; Move to assault/support positions

Consolidation and Reorganization

After seizing the objective, the element must secure the position and prepare for the next mission.

CONSOLIDATION (security):

REORGANIZATION (sustainment):

Section 7: Ambush Operations

The ambush is one of the primary STX lane missions for OCS candidates. It is a surprise attack from a concealed position on a moving or temporarily halted target. Understanding ambush types, formations, and execution sequence is critical for evaluating whether candidates can plan and lead this operation.

Reference: TC 3-21.76 Ranger Handbook, Chapter 7 (Patrols); ATP 3-21.8, Chapter 4

Categories of Ambush

Category Types Description
By Planning Hasty Executed when a patrol makes unexpected visual contact with an enemy force and has time to set up without being detected. Relies on rehearsed SOPs and hand/arm signals — no formal order is issued.
Deliberate Conducted against a specific target at a predetermined location. Requires detailed planning, rehearsal, and coordination. The leader needs intelligence on enemy size, composition, route, and timing.
By Deployment Point All elements deployed to cover a single kill zone. Most common at the squad/platoon level in STX lanes.
Area Multiple point ambushes around a central kill zone. Elements engage targets simultaneously or sequentially. Typically company-level or above.

Ambush Formations (TC 3-21.76)

KILL ZONE Enemy Route → ASSAULT ELEMENT (parallel) SUPPORT SEC SEC LINEAR AMBUSH
Assault and support parallel to enemy route.
Simplest form. Used in close or open terrain.
KILL ZONE ASSAULT (long leg) SUPPORT (short) SEC L-shape = flanking + enfilade fire L-SHAPED AMBUSH
Short leg delivers enfilade fire.
Effective at road bends and trail junctions.

Deliberate Ambush Sequence (TC 3-21.76)

The deliberate ambush is the primary ambush type used in STX lanes. The sequence below follows the Ranger Handbook methodology.

# Step Key Actions
1 Secure & Occupy ORP Patrol halts 200-400m from the objective. Establish 360° security. Account for personnel. Disseminate information.
2 Leader's Recon PL takes key leaders forward to confirm the kill zone, select positions for assault/support/security elements, and finalize the plan. Pinpoint the kill zone, SBF position, and withdrawal route.
3 Emplace Security Security element departs ORP first. Establishes OPs on flanks and along enemy avenues of approach to isolate the kill zone and provide early warning.
4 Emplace Support Support element moves to SBF position. Orients weapons on the kill zone. Establishes sectors of fire and TRPs. Confirms communication with PL.
5 Emplace Assault Assault element occupies concealed positions along the kill zone. Emplaces obstacles/claymores if available. Sets the LOA (limit of advance). The assault element is the last element emplaced and the first to withdraw.
6 Initiate Ambush PL initiates on signal (command-detonated device, key weapon, or command). Entire kill zone must be covered by fire. All elements engage simultaneously.
7 Assault Through Support shifts or lifts fires on signal. Assault element assaults through the kill zone to the LOA. Clears enemy positions. Collects EPWs and PIR.
8 Consolidate & Reorganize Establish hasty defense on the LOA. ACE report. Treat casualties. Conduct hasty search of enemy personnel and vehicles. Collect PIR items.
9 Withdraw Withdrawal by echelon: Assault first, then Support, then Security last. Elements collapse to the ORP. Account for all personnel and sensitive items. Report to higher.

Hasty Ambush (TC 3-21.76)

A hasty ambush is triggered when the patrol detects an enemy force and can set up without being detected. There is no time for a formal order — execution relies on previously rehearsed SOPs.

  1. Patrol detects enemy; PL is notified via hand and arm signals
  2. Patrol halts, remains motionless
  3. PL gives the signal for hasty ambush left or hasty ambush right (direction relative to direction of march)
  4. Elements move to covered and concealed positions; security moves to flanks
  5. PL establishes the kill zone and control measures
  6. PL initiates and controls the ambush
  7. PL directs hasty search; patrol consolidates, reorganizes, withdraws, and reports
TAC EVALUATION NOTE — AMBUSH OPERATIONS

Ambush operations test multiple TLP steps simultaneously. Key evaluation points:

Common candidate errors: Failing to establish security first; no clear initiation signal; support element not in position before assault element; no LOA designated; forgetting to plan withdrawal; poor consolidation/reorganization.

Section 8: Connecting Tactics to the FLER

The Field Leadership Evaluation Report (FLER) evaluates candidates on the 8 TLPs, not tactical execution. Understanding how tactical tasks connect to TLP evaluation helps focus your assessment.

TLP Step What to Observe in Tactical Context
1. Receive the Mission Does candidate analyze enemy, mission, and time available? Do they conduct a proper back-brief?
2. Issue Warning Order Does candidate provide timely WARNO with mission, timeline, and specific guidance to subordinates?
3. Make Tentative Plan Does candidate develop a COA addressing scheme of maneuver, formations, movement techniques, and actions on objective?
4. Initiate Movement Does candidate conduct initial inspections? Begin movement to position the element? Execute contingency plans?
5. Conduct Recon Does candidate confirm/deny key assumptions about terrain, enemy, and objective? Update plan based on recon?
6. Complete the Plan Does candidate finalize scheme of maneuver, task organization, and control measures based on recon findings?
7. Issue the Order Does OPORD include clear situation, mission (stated twice), execution with scheme of maneuver, and command/signal? Uses terrain model?
8. Supervise/Assess Does candidate conduct rehearsals, PCC/PCI, and maintain control throughout execution? Adjusts plan as situation develops?
BOTTOM LINE FOR TACS
You don't need to be an infantry expert to evaluate OCS candidates. You need to understand enough about tactical operations to assess whether the candidate can PLAN (develop a coherent scheme of maneuver), COMMUNICATE (issue clear orders and guidance), and LEAD (maintain control and adapt during execution). The FLER evaluates TLPs—tactical tasks are simply the vehicle for demonstrating leadership.

References


FOR TRAINING USE ONLY | TAC's Tactical Quick Reference – ATP 3-21.8 / TC 3-21.76

Created by Matt Wagner | Source: github.com/mattgwagner/tlp-opords